01 · Starting your office
ORBIT OFFICE
Choose a save, set up a small office, and begin the working day in orbit.
Finished

Wireframe

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UI & UX / Space management game concept
Orbit Office is my management game concept about running an ordinary office in space. I designed the interfaces around arranging rooms, helping the crew, and dealing with zero-gravity problems, with a funny, friendly tone.
My work Flows · Wireframes · UI & visual design
Figma 20 game screens · Personal concept
A working day in orbit
Browse the journeys, compare each design with its wireframe, and expand either version to see the full screen.
01 · Starting your office
Choose a save, set up a small office, and begin the working day in orbit.


Expand for a closer look, or switch between the finished mock and its UI-only wireframe.
01 · Starting your office
Choose a save, set up a small office, and begin the working day in orbit.


Expand for a closer look, or switch between the finished mock and its UI-only wireframe.
01 · Starting your office
Choose a save, set up a small office, and begin the working day in orbit.


Expand for a closer look, or switch between the finished mock and its UI-only wireframe.
01 · Starting your office
Choose a save, set up a small office, and begin the working day in orbit.


Expand for a closer look, or switch between the finished mock and its UI-only wireframe.
02 · Rooms & furniture
Find a place for each room, furnish the workspaces, and keep the office connected.


Expand for a closer look, or switch between the finished mock and its UI-only wireframe.
02 · Rooms & furniture
Find a place for each room, furnish the workspaces, and keep the office connected.


Expand for a closer look, or switch between the finished mock and its UI-only wireframe.
02 · Rooms & furniture
Find a place for each room, furnish the workspaces, and keep the office connected.


Expand for a closer look, or switch between the finished mock and its UI-only wireframe.
02 · Rooms & furniture
Find a place for each room, furnish the workspaces, and keep the office connected.


Expand for a closer look, or switch between the finished mock and its UI-only wireframe.
03 · Crew & supplies
Help colleagues, balance assignments, and keep everyday supplies within reach.


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03 · Crew & supplies
Help colleagues, balance assignments, and keep everyday supplies within reach.


Expand for a closer look, or switch between the finished mock and its UI-only wireframe.
03 · Crew & supplies
Help colleagues, balance assignments, and keep everyday supplies within reach.


Expand for a closer look, or switch between the finished mock and its UI-only wireframe.
03 · Crew & supplies
Help colleagues, balance assignments, and keep everyday supplies within reach.


Expand for a closer look, or switch between the finished mock and its UI-only wireframe.
04 · Managing the shift
Handle interruptions, improve the office, and wrap up the shift.


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04 · Managing the shift
Handle interruptions, improve the office, and wrap up the shift.


Expand for a closer look, or switch between the finished mock and its UI-only wireframe.
04 · Managing the shift
Handle interruptions, improve the office, and wrap up the shift.


Expand for a closer look, or switch between the finished mock and its UI-only wireframe.
04 · Managing the shift
Handle interruptions, improve the office, and wrap up the shift.


Expand for a closer look, or switch between the finished mock and its UI-only wireframe.
05 · Life in the office
Explore a busy office, help a colleague, respond to gravity trouble, and plan an expansion.


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05 · Life in the office
Explore a busy office, help a colleague, respond to gravity trouble, and plan an expansion.


Expand for a closer look, or switch between the finished mock and its UI-only wireframe.
05 · Life in the office
Explore a busy office, help a colleague, respond to gravity trouble, and plan an expansion.


Expand for a closer look, or switch between the finished mock and its UI-only wireframe.
05 · Life in the office
Explore a busy office, help a colleague, respond to gravity trouble, and plan an expansion.


Expand for a closer look, or switch between the finished mock and its UI-only wireframe.
The design decisions
The office is familiar. The setting is not. I used warm materials, readable controls, and small moments of humor to make space management feel approachable.
A compact status bar and contextual side panels leave room for the crew and their work. Close-up room views help players place furniture and understand what needs attention.
Save records, crew conversations, floating equipment, and office expansion use purpose-built illustrations. The architecture and employee suits stay consistent across those views.
Cream console surfaces, violet frames, and gold primary actions connect the screens. Labels, controls, and wellbeing meters remain editable over separate artwork.
Personal game UI concept. This project presents 20 finished screens and their matching wireframes. The illustrations were generated and art-directed for the interface layouts; these are design mockups, not a released game.
Explore in Figma
Editable UI-only wireframes, organized in the same sequence as the finished mocks. Open the Figma file to inspect the editable layouts.
Explore in Figma
The 20 finished screens, with editable UI and separate illustrated artwork. Open the Figma file to inspect the editable layouts.