Recruiting board
I kept the player list, scouting information, and recruiting hours together so the next decision stays in view.
UI & UX / Game interface concept
I designed a college football interface that follows a team from recruiting season to game day. Here are the finished screens and the wireframes behind them.
My work UI design · Wireframes · Visual design
Figma 12 screens · Personal concept
Build the roster
I wanted the recruiting screens to feel connected without forcing every task into the same layout. The board, player profiles, map, and comparisons each give the information a different purpose.
I kept the player list, scouting information, and recruiting hours together so the next decision stays in view.
The player portrait anchors the screen, with ratings and the school race giving the profile more context.
The map puts the recruiting regions in context without making the player details harder to read.
Mirrored rating bars make the two prospects easier to compare, with unknown ratings left clearly unscouted.
The visit screen brings recruiting priorities and the school race into the same decision.
Manage the week
The team hub, lineup, training, and playbook share the same controls and spacing. Player imagery and team details give each one its own character.
A home base for the week, with the upcoming matchup, team status, and the next tasks close at hand.
I grouped the starters by position and gave the selected player a clear place above the rest of the lineup.
The selected player, training options, and expected rating changes share a clear hierarchy.
I used consistent player markers and route lines, with quieter field markings behind them.
Take the field
I brought more of a broadcast feel into game day, with facing helmets, gameplay behind the menus, and a HUD that keeps the score, clocks, possession, and timeouts together.
Facing helmets, team colors, and a stadium backdrop give the matchup its own moment before kickoff.
Gameplay stays visible behind the interface. The play cards and score HUD carry the information needed between snaps.
The final score leads into the team comparison and player performance, wrapping up the game in one view.
The structure
Explore the layouts and information hierarchy before the visual design.
The visual design
Browse the full set of screens, with the team colors, imagery, and interface details.
Project files
Open the source file in Figma or download the 12 finished screens and matching wireframes. An access code is required for these files.
Personal design concept. Fictional teams and players.