01 · Start your career
Title
A clear route from choosing a career to the next event.
Finished

Wireframe

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UI & UX / Racing game concept
I designed a canal-racing interface that connects the garage, the course, and the championship. Bold menus set the pace; a restrained race HUD leaves room for the water.
My work Flows · Wireframes · UI & visual design
Figma 18 game screens · Personal concept
From the garage to the finish
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01 · Start your career
A clear route from choosing a career to the next event.


Expand for a closer look, or switch between the finished mock and its UI-only wireframe.
01 · Start your career
A clear route from choosing a career to the next event.


Expand for a closer look, or switch between the finished mock and its UI-only wireframe.
01 · Start your career
A clear route from choosing a career to the next event.


Expand for a closer look, or switch between the finished mock and its UI-only wireframe.
02 · Choose a course
Compare courses, understand the route, and revisit personal bests.


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02 · Choose a course
Compare courses, understand the route, and revisit personal bests.


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02 · Choose a course
Compare courses, understand the route, and revisit personal bests.


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03 · Make the craft yours
Explore the fleet, adjust handling, and give a consistent craft its own look.


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03 · Make the craft yours
Explore the fleet, adjust handling, and give a consistent craft its own look.


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03 · Make the craft yours
Explore the fleet, adjust handling, and give a consistent craft its own look.


Expand for a closer look, or switch between the finished mock and its UI-only wireframe.
03 · Make the craft yours
Explore the fleet, adjust handling, and give a consistent craft its own look.


Expand for a closer look, or switch between the finished mock and its UI-only wireframe.
04 · On the water
Set up the race, read the course at speed, and pause without losing context.


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04 · On the water
Set up the race, read the course at speed, and pause without losing context.


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04 · On the water
Set up the race, read the course at speed, and pause without losing context.


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05 · Chase the championship
Follow the result of a race through standings and the championship finish.


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05 · Chase the championship
Follow the result of a race through standings and the championship finish.


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05 · Chase the championship
Follow the result of a race through standings and the championship finish.


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06 · Play your way
Readable controls and accessibility options keep the player in control.


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06 · Play your way
Readable controls and accessibility options keep the player in control.


Expand for a closer look, or switch between the finished mock and its UI-only wireframe.
The design decisions
Neon Wake is a hovercraft racing concept set on canals. The interface moves from deliberate choices in the garage to quick, readable information on the water.
The approved wordmark, condensed italic headings, navy surfaces, cyan focus states, and coral accents connect each screen to the Neon Wake brand.
A compact HUD keeps position, timing, the minimap, and boost near the screen edges. The quieter menus use atmospheric lighting and dark-blue glass surfaces.
Separate scenery and transparent craft artwork support editable UI. Front and elevated views make tuning and livery choices easier to read without changing the vehicle identity.
Personal game concept, not a released or user-tested game. The 18 wireframes and 18 finished designs use editable Figma UI over separately generated, art-directed scenery and craft assets. Linked screens demonstrate navigation; racing, saving, tuning, and progression are proposed behaviors rather than a working game.
Explore in Figma
Editable UI-only wireframes, organized in the same sequence as the finished mocks. The preview is open to view.
Explore in Figma
All 18 active game screens, with editable UI, native glass effects, and separate artwork. The preview is open to view.